/*
===========================================================================

Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).  

RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW MP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

// SL_ = shared library

#include "../game/q_shared.h"
#include "qcommon.h"

struct sl_s {
	// DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE SL_OFFSET_* DEFINES
	// USED BY THE ASM CODE
	int programStack;               // the vm may be recursively entered
	int ( *systemCall )( int *parms );

	//------------------------------------

	char name[MAX_QPATH];

// fqpath member added 2/15/02 by T.Ray
	char fqpath[MAX_QPATH + 1] ;

	void        *handle;
	int ( QDECL *entryPoint )( int callNum, ... );

	byte        *dataBase;
	int dataMask;
};


extern sl_t    *currentSL;
extern int sl_debugLevel;
